There’s also the ability to create noise distractions, such as turning on speakers, which sends the cops running over while you nip in and do your cleaning. There’s hiding places where you can take cover and wait for a cop to walk past, for instance, and as you get past the first few levels you’re introduced to new mechanics, such as the ability to move objects to redirect a cop’s route, or block their field of view. You need to adopt a patient approach by observing, getting to know your surroundings and planning in advance. The action is quite slow-paced because you can’t really dash around each level until you’ve really worked out the correct path. There’s a good variety of different environments too that bring in new challenges to each level, such as the docks where you can press a switch to move crane arms out of the way to open up a new passage. There’s a lot to think about as you attempt to navigate rooms where cops appear to be everywhere, but the developer has done a decent job with level design ensuring that there’s multiple ways to tackle each level. This allows you to monitor the patrol paths of the cops, and judge your movements, which soon becomes crucial to completing a successful mission. Luckily, you can plan your route ahead thanks to ‘Cleaner Vision’, which allows you to zoom out on each location while highlighting all the important areas, such as objects, bodies and hiding places. The controls are as simple as they get with the option to move, clean, pick up and drop, but as you progress through the levels, the cops get cleverer, the level design becomes more elaborate and Serial Cleaner becomes quite a challenge even introducing various modifiers to catch you out, such as the ability for cops to be able to hear you from behind walls, or the option for an enemy to raise an alarm and call his colleagues. Each level has ‘X’ number of cops patrolling set routes, and the aim is to avoid their vision cones while making your way around corridors and rooms picking up bodies and disposing of them, vacuuming up gallons of the red stuff, and picking up any evidence that’s lying around. Taking in locations such as a boxing gym, a farmer’s market and a nightclub, the level-based action is played out across fairly small maps.
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