![]() Try to bring the tax level to the maximum, just rearrange and look at the income in money as you play.ĥ. If discontent grows, extinguish it with soldiers in the city and special buildings. Every two soldiers in the city (summoned or ordinary troops) reduce discontent by 1. You can do more, but try not to be dissatisfied in the first city. Go to the Info menu, then to Taxation, increase taxes by 2 cells. ![]() The city gains its first 1000 inhabitants for several turns, after which buildings are available in it.Ĥ. Once built, the colonizer will disappear and a swordsman will appear in its place. The presence of nearby dens of monsters is also not important, they will still come to you even from afar. ![]() It is desirable that for the first two cities it should be at least 20%. The second parameter is the percentage of the bonus to the construction site. Try to find a place with the maximum number of residents. When you press the key, it will be highlighted where you can build a city, and where not. F1 will help you understand where to build - at least 3 cells from any city. Leave the swordsmen in the capital, and send the colonists to build new cities. At the start you are given 2 colonists and 2 swordsmen. Of the races, the Halflings are a very good starting race - their cities are growing rapidly, and they have a very powerful unit available from the very beginning - slingers.ģ. It is also not worth taking death (to a lesser extent, chaos), because the presence of these books worsens the attitude of other wizards. ![]() Try not to take nature from books, it is rather difficult for the first game. Later you can experiment however you want, this is the beauty of the game.Ģ. In order for the mages to attack you less, take Charismatic, you will be forgiven more. It increases the level of your troops by 1. Take "Warlord" from the retorts, although the game is no longer tailored for ordinary troops (but for magic and for summoned troops), this retort will help you a lot in the first half of the game.
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